8/23/2019 C4d Essencial Short Cuts
Keyboard shortcuts greatly enhance your productivity and save you a whole lot of time. Instead of pointing and clicking with the touchpad or external mouse, you can keep your hands on the keyboard and simply press combinations of keys on to get things done. Besides making you more efficient, using keyboard shortcuts also can reduce wrist strain. Here are the best Windows shortcuts you should know or print for quick reference.
Copy, Cut and Paste
Maxon Cinema 4D Keyboard Shortcuts Below is a list of Maxon Cinema 4D keyboard shortcuts. With KillerKeys, you can always have the shortcuts you want for practically any application right in front of you.
Use these basic key combinations when you want to duplicate (copy) or move (cut) a photo, snippet of text, web link, file, or anything else into another location or document by pasting it. These shortcuts work in Windows Explorer, Word, email, and pretty much everywhere else.
Selecting Items
Highlight an item so you can copy and paste it or do some other action
Find Text or Files
Quickly search a document, web page, or Windows Explorer for a phrase or block of characters
Format Text
Hit these combinations before typing to bold, italicize, or underline
Create, Open, Save, and Print
Basics for working with files. These shortcuts are the equivalent of going to the File menu and selecting: New..., Open..., Save..., or Print
Work with Tabs and Windows
Undo and Redo
Made a mistake? Go back or forward in history.
Once you've got the basic keyboard shortcuts down, learn these to save even more time.
Move the Cursors
Quickly jump the cursor to the beginning or end of your word, paragraph, or document.
Move Windows
One of Windows 7's best features, you can snap a window to the left or right of the screen and fit half of the screen exactly, or quickly maximize the window to full screen. Hit the Windows button and arrows to activate.
Function Keys
Press one of these keys at the top of your keyboard to quickly perform an action
Take a Screenshot
Useful for pasting an image of your desktop or a certain program and sending to tech support
![]() Working with Windows
Windows system shortcuts
A Quick Guide to Extruding in Cinema 4D
Learn how to extrude in Cinema 4D with these helpful tips and tricks.
Extruding is one of the fastest ways to transform 2D vector artwork into 3D geometry. It’s also an essential aspect of polygon modeling. This article will cover some of the basic methods for extruding splines and polygons in Cinema4D.
Extruding in Cinema 4D can be pretty contextual, meaning how it works and what it makes can vary a lot depending on the situation you are using it in. However, one thing remains constant, extruding always creates new geometry out of existing splines or polygons.
Extruding 101: Extruding Splines with the Extrude Object
Let's say a client sends you their fancy logo as an Illustrator file. This is no problem in Cinema 4D, because vector files can be brought in as splines which can then be extruded faster than you can say, “No a screenshot is not the same as the actual .ai, could you send that instead?”
Speaking of which, there are a few options for getting Illustrator files into Cinema4D. You can save out an Illustrator 8 file as demonstrated in this video. The excellent CV-ArtSmart plugin from Cineversity (which has a ton of other great tools that are free with an MSA) is also a very robust option, bringing in colors with ease.
The Extrude Object is a generator that works on any kind of spline in Cinema4D. Like other generator objects, the effect of the Extrude is only apparent once you give it a child object to operate on, in this case a spline.
Let's take a look at some of the different Extrude Object Parameters in the menu.
Movement specifies the direction and length of the extrusion relative to the orientation of the Extrude Object itself. This is why it’s a good idea to make sure any spline you wish to extrude is oriented to one of the three main planes (XY, XZ, or ZY).
Once you have it extruded the way you like, you can control rotation of the newly formed object from the Coordinates tab of the Extrude Object.
Subdivision controls the number of loops created along the extrusion edge. This is useful if you intend to perform any kind of deformation on the geometry.
Hierarchical will force the Extrude Object to look at all child splines. This is helpful when you have many disconnected splines you want to extrude. Keep in mind, this will apply the same extrusion settings to all splines.
By default, closed splines will extrude with caps enabled. These give the appearance of closed meshes. The rounding controls refer to the fillets or chamfers that will form between the caps and the extruded sides.
Pro-Tip: Most seasoned 3D artists will tell you that even a small fillet can go a long way in enhancing the realism and appeal of your object. These roundings will catch highlights and naturally define the form of your object. Go ahead, enable those fillet caps.
By default, fillets expand the radius of your spline. This can create problems in situations where acute angles in the spline may intersect once expanded. Constrain will force all the fillets to occur within the bounds of the spline by offsetting the cap inwards.
When modeling, extrusions are performed hundreds or thousands of times to spontaneously create new geometry that can be pushed and pulled to form your model. This is not a procedural process, so each extrusion is recorded as a step, Control+Z to undo and try again.
To extrude geometry, you’re going to need to remember just a few things:
We’re going to assume you know about making geometry editable (select it in your object manager and hit the C-key). Now you are free to make any kind of selection you want. By default, the extrude tool will keep adjacent polygons connected when they are extruded if Preserve Groups is checked in the extrude tool settings. You can turn this off it that’s not your desired behavior.
Using the Variance option in the tool can let you quickly create greebled looks on any kind of geometry in your scene, adding a secondary layer of detail and complexity. Just remember, the extrude tool is not parametric, so if you decide much later down the line you want to change the look of the extrusions, it could be pretty difficult to get back to the original state.
For the quick-paced extrusion operations you need to perform hundreds of times while modeling an object, you can select polygons and use the movement axis handles while holding Control to make extrusions in a more free form way. This brings polygon modeling closer to the fluid and free form process of sculpting. And by the way, this works for edge selections too!
Congrats! You're extruding like a pro. Start digging through those old Illustrator files and see what you can do to make them look even better in 3D. Or, ya know, just do some good old fashioned IRL extruding, up to you.
Learn how to apply mograph animation techniques to imported Illustrator paths.
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